Current Projects

This project examines the way student leadership, organisation and participation occurs across online and offline spaces, shaping Australia’s political and democratic culture, during a time of global, social and political change.
Who do young people contact first when they face mental health challenges and how do they support each other? This research examines the role of friendships in mental health care and how young people support each other when facing mental health challenges.
Researchers, young people from rainbow families and LGBTQ+ advocates are coming together to develop a resource to connect young people with other rainbow families, and to value and celebrate the diversity in these families.
Children, their families, and adult stakeholders in the Solomon Islands, Papua New Guinea, Kiribati and Fiji are helping us to map the challenges and opportunities presented by increased access to technology in the Pacific, to inform future child protection interventions and programs.
Children in the Gulf are contributing to future policies and programs to support safe technology use by sharing how they use digital media, the effects on their mental wellbeing, and why they take risks online.
We teamed up with UNICEF EAPRO consultants and children to research cyberbullying and online grooming indicators, and develop an indicator framework to understand if interventions result in behaviour change for child online protection.
Children playing with tablet
More than 700 children and young people, from 18 countries, are calling on political leaders and public and private-sector stakeholders to work across all levels of society to strengthen food systems. Find out what they have to say about food systems, the key challenges to eating nutritious, safe, desirable, and sustainable food, and the improvements they feel are necessary for the 21st century. Their voices and the findings of this project will contribute to the UN Food Systems Summit (UNFSS) in 2021, presented as part of UNICEF’s global Food Systems Dialogues with children.
Together with our partner, League of Legends developer, Riot Games, we’re looking at supporting young people's mental health and wellbeing through schools-based learning initiatives and gaming clubs; nurturing positive values, strong peer and family connections, and resilience.
How is technology impacting the rights of young people? Together with our partners, we’re consulting 709 children in 27 countries to answer this in a General Comment for the UN Committee for the Rights of the Child.
General Comment on Children and the Digital
We're co-designing resources with young people for delivery in schools, ensuring that content is relatable and relevant. In Real Life resources will improve the delivery of online safety education by offering genuinely youth-centred, freely available and inclusive content to young people across Australia.
Girl using notebook and tablet
Mount Druitt Working for Children Living Lab Exploring ways to increase child-friendly practices among services and engaging the voices of children and the community in decision making.
As investing becomes more accessible for younger investors through emerging digital products and services, industry groups and regulation bodies are concerned about increasing numbers of inexperienced young adults starting to invest. Responses to these concerns have focused on media regulation and better financial education to address financial literacy gaps and reduce harm from financial losses. However, these interventions may be misdirected or inadequate without understanding the experiences and needs of young adult investors.
Navigating uncertainty: Australian young adult investors and digital finance cultures
A series of youth consultations have been conducted to develop the eSafety Commissioner’s Youth Engagement Strategy. The Strategy ensures young people have a right to be part of the decision-making process for policies and programs that impact their lives.
We're working with 318 children across 12 countries to understand what digital play and wellbeing means to them. The report aims to inform the design of digital products and services used by children, as well as the laws that govern them. It includes a wellbeing framework for children, made up of eight child-centric wellbeing outcomes.
Protective factors and mitigating risk is crucial to stopping youth gambling. This evaluation is measuring the impact of the Safe Bet on Youth, Families and Communities early intervention program, and will inform the program’s future path.
Marrickville Youth_thumbnail
The views and needs of young people are being brought to the forefront, to support better adolescent health research. This project brings together diverse young people, families, professionals, policy-makers, service providers and other community members.
Young people are being encouraged to actively co-design strategies to address violence. Their voice underpins the development of research and policies, and the resulting school and community-based education.
Youth, Diversity and Wellbeing in a Digital Age